Thursday, April 16, 2026

Session 6 Recap & Experience Points Awards

 



Cautiously, five weary explorers crept forward into a broad, domed cavern chamber where they hoped to pick up the trail of their missing comrade. They hadn’t known him all too well. But he was a sturdy trooper with a sharp blade, and all help was welcome in the perilous depths of the Rock Marsh.

Corso had come under the spell of poltergeists; spooked beyond rational thought, he’d taken off running into the dark unknown. The enchanter, Tristan Pureheart, tried to stop him. But Corso simply charged past, and soon disappeared into twists and turns of the haunted cavern. Now the party regrouped to carry on the search in a slow, methodical manner. But there remained no sign of the terrified hospitaller. Not even the shadowblade Ailier Solenight, a skilled tracker in the outdoors, could discern a single clue from the dirt and dredge of the cave floor.

About all the company did find was a strange, broad track in the dust—the unmistakable movement pattern of something wide and ponderous. There was truly no telling just what that might be, but with few other choices the party elected to follow it. This decision led them north through a new passage that dipped deeper into the earth, the temperature dropping precipitously as the group moved on. Nearing the end, the party sensed a faint humming sound, a monotone buzz that grew louder with each successive step, until finally the passage terminated in a deep, dead-end black chamber.

The cave was musty, frigid, and old, with a course floor crossed with rises and divots all over. The air hissed faintly from the middle, where the party set eyes upon a wide shambling mass of viscous dark vapor, purple and turbulent and sagging like a mattress stood on end. Semi-solid, the mass glowed and swirled with an internal light, flickered with wicked, bright yellows and streaks of pale blue. The spectacle was at once monstruous yet spectacular—so spectacular, indeed, that those who saw it struggled to look away.

Yet look away they did, just split-seconds after watching the colors form momentarily into a distinct teardrop-shaped crest with a flat blue bird—only for the image to instantly atomize into a churn of deconstructed energy once more. Unsure what to do, the party commenced an impromptu brainstorm here in the depths of the cavern. Might it be an illusion, one wondered aloud—but if so, perception in this case remained reality. Was it hostile? Might it even be friendly? There was no telling. Was it even a sentient being? One of the company tried speaking with the mass, but this proved of no avail.

Whatever it was, the violent energy maelstrom looked dangerous—and might well have had to do with the disappearance of their comrade, Brin Corso. But it drifted across the floor at almost painfully slow speeds, perhaps drawn to heat or energy or perhaps moving in entirely random patterns. Either way, it would not catch them of its own accord. Corso wasn’t here, and there were other paths to take. The party moved on, still troubled by the mystery of the shadowy mass.

Checking their bearings, the company found only one last unexplored region at the bottom of their map. Moving swiftly through the cavern, they reached another ample domed chamber, this one catching a slow but steady water drip from an unseen point high on the ceiling. The water dripped into a dark pool of cloudy water, smelling of sulfur and shot through with streaks of orange and dark greys and copious bubbles across the surface. Could Corso have found his way in here?

Wary of the pool, the dwarf Jadearch retrieved an ugly silver belt buckle he’d looted from a dead weremarten and lobbed it softly into the middle. Just as soon as the buckle smacked the surface the pool came alive with furious splashing and sloshing and bubbling. This continued for at least ten or fifteen violent seconds, then faded as the water calmed back down. There was something in there.

Several party members approached the water’s edge to investigate, and only now did they finally find trace of Brin Corso. His familiar boots lay partially dissolved at the water’s edge, and Vagar found his mostly-empty monogrammed coin purse a foot from the pool. But now would be no time to mourn. As the company drew near, suddenly a bedraggled tentacle of gull blue sludge shot from the water and lashed at the nearest body. That was Tristan, who saw the attack just in the scratch of time. He dodged out of the way, and his companions unleashed a torrent of arrows, crossbow bolts, and spear thrusts back at the origin point—not stopping until the waters fell silent again.

Moments later, the company watched as the inert remains of the aquatic ooze floated to the surface, where they steamed and dissolved into the acrid water. With the mystery of Corso’s disappearance now solved, the party decided to try a second time to unravel the secrets of what the dwarf Brodrath was now calling “the glitter shade.”

“Come to think of it,” the dwarf added, “I do recognize that crest. Think I seen a few of them up through the Fertile Pocket. They call it the Eagle of Awar.”

Perhaps there was more to know. The company trudged back to the northwest corner of their map, where again they picked up the ominous buzz of energy in the distance and cautiously crept up to the glitter shade—at all times averting their direct gaze. Here, the dwarf Jadearch would exploit the being’s ponderous pace to dodge around it and inspect the surrounding cavern. Tristan would take a more aggressive approach, having his comrades to tie a rope around his torso and then feeling his way along the wall into the cold of the glitter shade’s chamber.

As the being approached, Tristan decided to hold his mage’s staff outward, horizontally, to the meet its arrival. He would nearly pay for this decision with his life. No sooner did the glitter shade make dull contact with the staff, than a jolt of negative energy shot from the enchanter’s hands and up his arms and through his whole body—a withering strike that might well have killed him, had his companions not instantly pulled him away.

At this, Vagar released the first of his arrows toward the glitter shade, and then a second. But with the spellsword unable to gaze directly at the target, and uncertain how to discern center mass on a being such as this even if he could, both shots fell wide of their mark.

Meanwhile, Jadearch caught a glimpse of some object buried in the dust at the far end of the glitter shade’s chamber. On closer inspection, it proved to be the handle of a polished wooden cudgel—dusty, but still in fine condition and inscribed everywhere with unfamiliar runes. How such an item might have come to be here, or survived untold durations in the presence of the glitter shade, seemed nothing short of miraculous. “Magic,” the dwarf gasped, taking the cudgel into his grasp.

With little difficulty, the dwarf dodged back free out of the chamber and the five remaining members of the company turned their heels to the glitter shade once more. Within moments they would emerge back into daylight, heads above ground and again breathing the soggy air of the Rock Marsh.

“We’ll need someone back in town to inspect it,” Jadearch announced, producing the runed cudgel for all to see. “But I think it must be magical.”

For now, however, the group agreed the dwarven cleric Brodrath would carry it. The same Brodrath had lost his spear to the slime haunt in the Cave of Horrors, but his arm would be needed in battle. The horizon revealed two large rock formations still to be explored, and Sione Bari had warned of a weremarten shaman still lurking somewhere in the marsh. 

Adventure Notes

  • Eagle of Awar.  North across the Three Sisters rivers lies the agricultural heartland of Sekara Valley: the Fertile Pocket. Many who have traveled through the region have reported seeing the colorful crest of the Awar family from time-to-time, whether painted on the occasional building or shield or stitched into a flag or banner. The significance of these appearances is not widely understood, as the crest is not an official symbol of the Amberdale Seat. But perhaps the greater controversy surrounds the species of the blue avian depicted on the crest; though known popularly as “the Eagle of Awar,” there are those insist quite forcefully that the bird is no eagle at all.  
  • Glitter Shade. The untold variety of haunts and geists that arise in dark, remote places throughout the realm are believed to all have their own terrible stories. Indeed there are some who believe such spirits are created solely to record such tales, or link the ancient past with the long, unknowable future. What is a ghost, one wonders, if not a window into another time. Or dimension.

  •  Runed Cudgel. The fine runed cudgel the company recovered from the glitter shade’s chamber is a single trunk of polished blackthorn, topped by a sinister knob of root wood. The craftsmanship is beautiful, and the weapon must bear an enchantment to have survived as it did, But the runes, which appear neither dwarven not elvish in origin, provide no discernable clue of its power. For purposes of game mechanics, the cudgel is equivalent to a mace: weighs 2 lbs., does d6 base damage, and is a basic weapon of the power style (i.e., enables use of a strength modifier).  

 Experience & Inspiration

·        The company defeated the aquatic ooze in battle this session. They also encountered the glitter shade and learned many of its characteristics. 360 XP.

 ·        The party completed its exploration of the Cave of Horrors. 75 XP.

 ·        The party learned the sad fate of Brin Corso. Though they regret being unable to save him, some in the company take solace in the fact that the complete annihilation of his earthly form will ensure he cannot rise as an undead being. At least, not unless it’s some kind of invisible undead being with no actual body. But who has ever come across anything like that? 50 XP.

 ·        The company recovered the runed cudgel from the glitter shade’s chamber. Ordinarily, the XP for recovering this treasure would not be awarded until its powers are discerned. Being it was a slow session, however, the company will receive a portion now. 325 XP.

 ·        Ailier Solenight is awarded one inspiration point for his suggestion that the party tie a rope to Tristan before he probed along the cave wall toward the glitter shade, which likely saved the enchanter’s life.

Session 6 totals: 810 XP

The total XP award from the session will be divided into nine shares:

  • Jadearch (2 shares)
  • Brodrath (1 share)
  • Tristan Pureheart (2 shares)
  • Vagar (2 shares)
  • Ailier Solenight (2 shares)
  • Brin Corso (1 share)

Of the total 810 XP, each share is worth 90 XP. Hence Brodrath gains 90 XP this session, while Jadearch, Tristan Pureheart, Vagar, and Ailier Solenight each gain 180 XP.




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Session 6 Recap & Experience Points Awards

  Cautiously, five weary explorers crept forward into a broad, domed cavern chamber where they hoped to pick up the trail of their missing...