Thursday, October 15, 2026

Session 12 Recap & Experience Points Awards

 


The scent of fried dough and the sizzle of bacon had already raised everyone’s spirits. “But just wait until you try these eggs,” said Savu Bari, seeming to delight in entertaining his guests. “Should a dragon swoop down tomorrow and blast your ass to Daystar, at least you’ll have  tasted omlettic perfection.”

Far less effort would well have sufficed, of course—for the crew that awakened in Bari’s spare rooms that morning bore the soreness of hard travel, the scars of personal combat, and the weariness of lost companions. But to their host, this was no reason not to eat well, or to make up words. “Omlettic,” he muttered aloud. “I like that.”

Even so, the farm-fresh offerings of the Mistwood Fields kitchen did not distract from the work at hand. Bari had already deciphered a ream of divine spells on the scroll left in the snake cultist Zarthan Tiga’s grave. Now the enchanter Tristan Pureheart, invoked his read magic incantation first to scribe a new spell, affect normal fires, into his personal tome, and then to discern the trigger word “gravulus” from a wooden snake caving found under Banipal’s altar to Salomirak.

But there was more. Scanning the first line of mystical glyphs carved into the dark sword Tiga had known as “blackfang,” Tristan produced three words: ‘’bizou dan fon.”

“That’s highlander,” Bari called out.

“It is,” Tristan confirmed. “In the Ecbano tongue of the highlands, it means ‘jewel of the deep.’” And then, flipping the sword on its axis, continued. “Here is the mark of its creator, “Oqor of Samant.”

Finally, the enchanter turned his attention to the other weapon the company had pulled from deep within the Rock Marsh—a runed cudgel that several of its members had already swung in battle. By now the party had observed how its runes emitted a light blue glow in the presence of undead, and enhanced the wielder’s capacity against such creatures. From Tristan’s examination, it seemed there was little more to know—though he did locate the glyph of Lord Rurai on the cudgel, whom the enchanter described recognizing from his dreams.

“From your dreams, mage?” the dwarven warrior Jadearch reacted, nearly choking on a bite of ham. “I don’t know that we can trust your dreams.” With that, the dwarf retrieved two pieces of scrap leather and wrapped the weapons “so as not to draw too much attention in Larkingwood,” and prepared his bag for the road. “But I suppose the enchanter’s dreams is the best we have for now.”

The group set out for Larkingwood at mid-morning, and within just a few minutes caught sight of an empty farm wagon coming up behind them, pulled by a pair of oxen. The party hailed the driver, an armored dwarf who smelled distinctly of whiskey, and he invited them to ride into town. It soon emerged that the dwarf, whose name was Turgo, happened to the brother of Duri, innkeeper at the Blue Bear in town.

“I try not to embarrass him too much,” Turgo joked. “Though that can be hard to do when you’re as much a slave to the spirits as I am.”

Indeed, on climbing into the farm wagon the company found it remarkably clean—with the wood still damp from a recent washing. Whether this had anything to do with Turgo’s apparently constant state of intoxication was not clear. But Turgo did explain the wagon belonged to the elderly and notably antisocial farmer Arets Vitor of the nearby Whiteflower Farms. Vitor had engaged the dwarf to drive the cart into town on periodic supply runs since, as Turgo put it, “the old man obviously can’t send his pine gollins.”

“’Course it’s not really the drinking that bother him,” Turgo continued, referencing his brother. Turgo went on to describe Duri’s disapproval that Turgo worked as a "man-at-arms" (or “mercenary,” as Duri insisted on calling it), and thought he should “stand for something beyond just gold.”  

Anyway Turgo seemed to offer something of an endorsement of Vitor, however tepid. The dwarf clearly appreciated the compensation, not to mention the opportunity at a safer means of support than going inebriated into battle. And, Turgo added, Vitor was perhaps the only local farmer willing to hire the “pine gollins” who had increasingly come north in recent seasons to seek work on the outlying farms—a migration Turgo attributed to the closure some time ago of a coal mine where many pine goblins had toiled. 

Yet about halfway to Larkingwood, the conversation was suddenly interrupted by a chorus of barks and snarls. No fewer than seven black, dog-like beasts charged across a nearby field, headed straight for the farm wagon. They were clearly hostile, and several members of the party dismounted the cart to meet them while Vagar, Tristan, and Turgo greeted the beasts with well-placed arrows.

Though the arrows found their marks, these beasts withstood blows that would have dispatched common bloodmartens many times over. Within seconds, the beasts fell upon the company and made the peril even more apparent when the first to arrive slashed its claw viciously into Jadearch, a withering strike that left him severely weakened.

As the scene descended into furious melee, nearby farmers stood on distant hillsides to watch—with most turning quickly away and fleeing to safety. Yet one remained: a tall, unkempt man in an  orange-red kimono, with stringy long hair and a tan walking stick, who stood upon a hilltop to the south.

Vagar wounded another beast with a bowshot, then blasted one with a magic missile. Tristan invoked his sleep spell to incapacitate three more, then followed with a color spray to stun two more. Meanwhile Jadearch battled them in the front lines, fighting fiercely but soon reeling under multiple ferocious blows. On his right flank, another violent strike had knocked the party’s only cleric, Rhukk, unconscious. Though Turgo was able to staunch the cleric’s wounds, the outcome dangled in significant doubt—not only for Rhukk, but potentially the entire group.

“What are these creatures?” Turgo wondered aloud. “They are not native to this region.”

Whatever the beasts were, or wherever they came from, proved less of a concern to Jadearch than thrusting the point of the sword Blackfang deep into one remaining beast, stilling the foe at last. Tristan then called upon yet another of his newfound incantations, one he called levitate, to hurl another beast directly into the air. The creature howled with anger, helpless as it rose, until at last the spell broke—and dropped the being from more than twelve meters high. Already weakened from Vagar’s arrows, the creature plummeted the full distance and slumped instantly dead upon impact. 

On seeing the party’s narrow escape, the man in the kimono on the hilltop to the south turned, shook his head, and walked away. Meanwhile the bloodied and shaken party members loaded Rhukk and one of the fallen beasts onto the farm wagon and continued apace to Larkingwood. On arrival, Turgo dropped them before the Temple of Vitiniba, where they were greeted by the familiar sunmother, Thalquira Kitara. As she led them inside, Turgo pulled the reins and continued on to the Blue Bear Inn.

Kitara and urged her fellow sunmothers to treat Rhukk’s wounds forthwith. This they did, though reflecting perhaps less than full sympathy toward Rhukk’s particular ethos. The party also found the priestesses surprisingly aggressive in their solicitations of "donations," even as the quality of their cures left much to be desired. Though they left the temple significantly more alive than they had entered, and still the company felt it necessary to invest yet another day in recuperation—so they too headed for the familiar Blue Bear Inn.

The next morning, the party encountered a solitary traveler, Tongba Yuk, sipping tea in the reception area of the Blue Bear. Yuk appeared to have been waiting there for Vagar, and related an elaborate tale about his dealings with a high daimyo of Daystar called Dolquer Pasang. Whereas Yuk had been a humble warrior in lifelong service to the Ta Dynasty, Pasang was vain and pretentious—even dressing in an ostentatious purple kimono.

 Yuk told the story of how Pasang had Yuk ostracized over a refusal to assist a mining company in subjugating indigenous Lakemen and excavating their sacred mountain. “In times past, I would likely have stayed behind to clear my name,” Yuk stated. “But there is no reason in Daystar now. No mercy. No humanity.” He went on to explain that for him, having had no family, the decision to leave Daystar was not difficult once he came to view the Ta Dynasty as increasingly cruel and corrupt. “Now, I am but a wanderer,” Tuk added. “A ronin, as they say in Daystar. A samurai with no master. I once despised those who went by that name. Now, I embrace it.”

Though the relevance of his tale was not immediately apparent, Yuk soon tied his points together. First, that Daystar posed a mounting threat to the elves of the Chalmwood—especially as the merciless Dolquer Pasang and his so-called “Dawnseeker” movement gained influence in the House of Ta. Second, that Vagar too might fairly be considered “ronin“— even if that term would not be used in the Chalmwood. And third, his belief that Vagar would someday cross paths with Pasang—and ought well to know of the latter’s  cunning and mercilessness.

How Yuk came to know any of this information, he did not say. But on finishing his tea and completing his tale, Yuk took his leave.

The drama of his exit did not endure long. “He’ll be back,” Duri interjected, adding that Yuk had stayed several days at the Blue Bear and had not yet terminated his reservation. The company then briefly visited with Turgo and recounted the previous day's battles. The dwarf remained befuddled by the attack, stating he did not recognize the beasts they fought and had no idea where they came from—and insisted they were not native to the region.

Turgo soon finished his bland porridge, and, citing relentless hangover, returned to his room before the company could ask him to transport the (now rapidly-deteriorating) slain beast remains they had loaded onto the farm wagon to the Larkingwood Guardhouse in hopes of some identification—if not recognition. Rather than disturb his brother, Duri recommended the party simply borrow the wagon—a suggestion they promptly followed.

Arriving before the guardhouse, they met the captain, Artum Varan, for the second time. Varan, who presented as flustered and inundated with tasks, proved unable to identify the strange beast either. “Well it’s not a blink dog,” Varan quipped. “More like a ‘bleak dog.’”

Varan acknowledged the “bleak dog” attack raised a concern, but admitted it came to nothing more than still another bullet on his already long list. When the company reported their success in the Rock Marsh, Varan expressed disbelief at first—which turned slowly to pleased astonishment as the story grew increasingly credible with further details the company provided. At last convinced, Varan thanked the party and ordered a pair of his men to dispose of the beast’s remains.

Varan also suggested the company might further occupy themselves by investigating any of multiple strange matters Varan did not feel his troops were equipped for. One of these matters the party already knew. The town elder Arjen Per had recently been pressuring Varan to do something about “some woodcarver" who, Per claimed, is "robbing the Lady Kitto blind." The second was new. Varan stated he’d received a recent visit from the widow of a fallen town guardsman, and that the widow claimed to have bought at a recent merchant's fair the very same wedding band her husband was wearing when buried. Varan, who as much as admitted being overwhelmed and preoccupied, seemed to welcome any assistance with the party could offer in these matters--though said nothing of any rewards or other compensation.

Making no promises other than to think about Varan’s request, the party prepared to move out. Yet Vagar had one final question. “If a high daimyo of Daystar were to pass through Larkingwood,” he asked, “where would he stay?”

“No question about that,” Varan swiftly replied. “The Paragon Hotel. It’s far and away the nicest in town.”

Adventure Notes

  • Ecbano. Though limited mostly to highlanders in the present, the ancient language Ecbano was once the most widely-spoken language in Sekara Valley. But this began to change with the coming of the Vulcan Age and the loss of Samant—probably the greatest concentration of Ecbano speakers the world has ever known.  Though the language lives on mostly in the homes of aging plainsmen, for several generations now even the highlanders of Sekara Valley have primarily spoken the common tongue Sekaran—with many learning little or no Ecabano at all. Though Ecbano influence lingers even in the highlanders’  unique form of “High Sekaran”—only slightly distinct from the much more common Low Sekaran  spoken across the rest of the Valley—today few Ecbano speakers can be found outside the multi-generational clan settlements embedded deep in the western and southern mountain rims.
  • Samant. Once the greatest city in Sekara Valley, Samant’s sudden destruction from mudslides triggered by the simultaneous eruptions of the Valley’s two stratovolcanoes, Mt. Alerath and Mt. Graje, ushered in the Vulcan Age many generations ago. Since then, the idea that great wealth rests intact at the bottom once-great temples and fortresses long buried in volcanic mud has never failed to capture the imagination. Hence “the wealth of Samant” an oft-employed idiom throughout the Valley even today (e.g., “I wouldn’t trade you for the wealth of Samant” is a cliched expression of fondness, while “I wouldn’t do that for the wealth of Samant” is a common expression of disgust).
  • Bleak Dogs. The blink dog is a highly intelligent wild canine species with an uncanny ability to briefly teleport, or “blink,” between short distances. They tend to be friendly and good-natured. The bleak dog is…not that. So far as you can tell, the bleak dog is some unnatural version of a wolf: vicious, powerful, and inclined to travel in packs.

Bleak Dog (4+1 HD)

STR: 16, INT: 3, WIS: 4, CON: 16, DEX: 16, CHA: 4

Hit Points: ~20 THAC0: 15 AC: 5 MV: 18  Attack: d12+1 (claw or bite)

  • The Ta Dynasty. Soslan Ta, Chief of the Eastern Watch, was revered almost as a god among men. Ta rose from the ranks of the lowest workshop laborers to become a legendary swordsman and the longest-lived Sentinel of the Last Age. And adherent of Ostlyn, Ta is said to have embodied her virtues of discipline, vigilance, and humility as well as any who have ever lived. But the Last Age ended with Ta’s death, now 16 years ago—and to make matters worse, Ta did not leave a clear heir or undisputed successor. Into the power vacuum have rushed many who claim, with varying degrees of truth, to be descendants of Ta himself, or of Ta’s relatives. Other, such as those atop the hawkish “Dawnseekers,” simply claim the mantel of Eastern Watch through no bloodline whatsoever.

Experience & Inspiration

  • The party defeated seven bleak dogs in battle this session, good for 2,205 XP.
  • The company learned valuable information about a range of topics, including:
    • The characteristics and powers of multiple magic items, 80 XP
    • The probable nature and origins of the glitter shade, 50 XP
    • The history of the Rock Marsh and its corruption by Asorin Itall, 50 XP
    • Lord Rurai and the Champions of Awar, 30 XP
    • Dolquer Pasang and the Dawnseekers faction of Daystar, 75 XP
  • The party had successful interactions with multiple NPCs in this session, including:
    • Turgo, 75 XP
    • Thalquira Kitara, 25 XP
    • Duri, 25 XP
    • Tongba Yuk, 100 XP
    • Artum Varan, 40 XP

Session 11 total: 2,755 XP

The total 2,755 XP award from the session will be divided into 4 shares, which comes out to 688.75 XP per share. This will be rounded up to 690 XP per share, and distributed evenly to Jadearch, Tristan Pureheart, Vagar, and Rhukk.

In addition, Jadearch is awarded an inspiration point for surviving 43 points of damage in just three hits from marauding bleak dogs. I be like dang.

Final Session 11 XP awards:

  • Jadearch: 690 XP + 1 inspiration point
  • Tristan Pureheart: 690 XP
  • Vagar: 690 XP
  • Rhukk: 690 XP

Session 12 Recap & Experience Points Awards

  The scent of fried dough and the sizzle of bacon had already raised everyone’s spirits. “But just wait until you try these eggs,” said Sav...